MainCfg
TitleMap = 99
NumDemos = 0
GameData = s_SONIA.dat
IntroToPlay = 99

LoopTitle = true

Level 1
Levelname = Kansas
Act = 0
Music = SON1
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 2
SkyNum = 1
RecordAttack = true
LevelSelect = 1
SaveGame = true
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
SelectHeading = Main game
NoZone = true
PreCutsceneNum = 1
CutsceneNum = 2
ForceCharacter = Sonia

Level 2
Levelname = Robotnik's porch
Act = 0
Music = SON2
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 3
SkyNum = 1
RecordAttack = true
LevelSelect = 1
SaveGame = true
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
SubTitle = Steal or go home!
SelectHeading = Main game
NoZone = true
Forcecharacter = Sonia


Level 3
Levelname = Robotnik's factory
Act = 0
Music = SON3
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 4
SkyNum = 1
RecordAttack = true
LevelSelect = 1
SaveGame = true
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
SubTitle = This is trespassing.
SelectHeading = Main Game
NoZone = true
PreCutsceneNum = 3
ForceCharacter = Sonia

Level 4
Levelname = Robotnik's cheeks
Act = 0
Music = SON4
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = CREDITS
SkyNum = 4
RecordAttack = true
LevelSelect = 1
SaveGame = true
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
SelectHeading = Main Game
NoZone = true
PreCutsceneNum = 4
CutsceneNum = 5
StartRings = 10
ForceCharacter = Sonia

Level 5
Levelname = Heaven?
Act = 0
Music = HEAV
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = CREDITS
SkyNum = 6
RecordAttack = true
LevelSelect = 1
SaveGame = true
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
SelectHeading = Main Game
NoZone = true
PreCutsceneNum = 6
CutsceneNum = 7
ForceCharacter = Sonia


Level 6
Levelname = Robotnik's factory
Act = 0
Music = SON3
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 6
SkyNum = 1
RecordAttack = true
LevelSelect = 2
SaveGame = true
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
SubTitle = This is trespassing.
SelectHeading = Speedrun versions
NoZone = true
ForceCharacter = Sonia


Level 7
Levelname = Heaven?
Act = 0
Music = SON5
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 7
SkyNum = 6
RecordAttack = true
LevelSelect = 2
SaveGame = true
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
SelectHeading = Speedrun versions
NoZone = true
ForceCharacter = Sonia


------------------ delete this line later (lol I copied this from an older
mod of mine and I guess I never did)


Cutscene 1
NumScenes 4
Scene 1
NumberOfPics = 1
Pic1Name = CUT11
Pic1Hires = true
Pic1Duration = 195
Pic1XCoord = 0
Pic1YCoord = 0
Music = CUT1
MusicLoop = false
SceneText = 
#
Scene 2
NumberOfPics = 1
Pic1Name = CUT12
Pic1Hires = true
Pic1Duration = 400
Pic1XCoord = 0
Pic1YCoord = 0
Music = CUT1
MusicLoop = false
SceneText = 
#
Scene 3
NumberOfPics = 1
Pic1Name = CUT13
Pic1Hires = true
Pic1Duration = 350
Pic1XCoord = 0
Pic1YCoord = 0
Music = CUT1
MusicLoop = false
SceneText = 
#
Scene 4
NumberOfPics = 1
Pic1Name = CUT13
Pic1Hires = true
Pic1Duration = 70
Pic1XCoord = 0
Pic1YCoord = 0
Music = CUT1
MusicLoop = false
SceneText = 
#

Cutscene 2
NumScenes 2
Scene 1
NumberOfPics = 1
Pic1Name = CUT21
Pic1Hires = true
Pic1Duration = 20
Pic1XCoord = 0
Pic1YCoord = 0
Music = CUT2
MusicLoop = false
SceneText = 
#
Scene 2
NumberOfPics = 1
Pic1Name = CUT22
Pic1Hires = true
Pic1Duration = 70
Pic1XCoord = 0
Pic1YCoord = 0
Music = CUT2
MusicLoop = false
SceneText = 
#

Cutscene 3
NumScenes 2
Scene 1
NumberOfPics = 1
Pic1Name = CUT31
Pic1Hires = true
Pic1Duration = 420
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 8
Music = CUT3
MusicLoop = false
SceneText = 
#
Scene 2
NumberOfPics = 1
Pic1Name = CUT31
Pic1Hires = true
Pic1Duration = 360
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 8
Music = CUT3
MusicLoop = false
SceneText = 
#

Cutscene 4
NumScenes 2
Scene 1
NumberOfPics = 1
Pic1Name = CUT41
Pic1Hires = true
Pic1Duration = 48
Pic1XCoord = 0
Pic1YCoord = 0
Music = CUT4
MusicLoop = false
SceneText = 
#
Scene 2
NumberOfPics = 1
Pic1Name = CUT42
Pic1Hires = true
Pic1Duration = 271
Pic1XCoord = 0
Pic1YCoord = 0
Music = CUT4
MusicLoop = false
SceneText = 
#

Cutscene 5
NumScenes 13
Scene 1
NumberOfPics = 1
Pic1Name = CUT51
Pic1Hires = true
Pic1Duration = 115
Pic1XCoord = 0
Pic1YCoord = 0
Music = CUT5
MusicLoop = false
SceneText = 
#
Scene 2
NumberOfPics = 1
Pic1Name = CUT51
Pic1Hires = true
Pic1Duration = 35
Pic1XCoord = 0
Pic1YCoord = 0
Music = CUT5
MusicLoop = false
SceneText = 
#
Scene 3
NumberOfPics = 1
Pic1Name = CUT52
Pic1Hires = true
Pic1Duration = 140
Pic1XCoord = 0
Pic1YCoord = 0
Music = CUT5
MusicLoop = false
SceneText = 
#
Scene 4
NumberOfPics = 1
Pic1Name = CUT52
Pic1Hires = true
Pic1Duration = 105
Pic1XCoord = 0
Pic1YCoord = 0
Music = CUT5
MusicLoop = false
SceneText = 
#
Scene 5
NumberOfPics = 1
Pic1Name = CUT53
Pic1Hires = true
Pic1Duration = 115
Pic1XCoord = 0
Pic1YCoord = 0
Music = CUT5
MusicLoop = false
SceneText = 
#
Scene 6
NumberOfPics = 1
Pic1Name = CUT50
Pic1Hires = true
Pic1Duration = 150
Pic1XCoord = 0
Pic1YCoord = 0
Music = CUT5
MusicLoop = false
SceneText = 
#
Scene 7
NumberOfPics = 1
Pic1Name = CUT54
Pic1Hires = true
Pic1Duration = 195
Pic1XCoord = 0
Pic1YCoord = 0
Music = CUT5
MusicLoop = false
SceneText = 
#
Scene 8
NumberOfPics = 1
Pic1Name = CUT55
Pic1Hires = true
Pic1Duration = 190
Pic1XCoord = 0
Pic1YCoord = 0
Music = CUT5
MusicLoop = false
SceneText = 
#
Scene 9
NumberOfPics = 1
Pic1Name = CUT56
Pic1Hires = true
Pic1Duration = 273
Pic1XCoord = 0
Pic1YCoord = 0
Music = CUT5
MusicLoop = false
SceneText = 
#
Scene 10
NumberOfPics = 1
Pic1Name = CUT56
Pic1Hires = true
Pic1Duration = 115
Pic1XCoord = 0
Pic1YCoord = 0
Music = CUT5
MusicLoop = false
SceneText = 
#
Scene 11
NumberOfPics = 1
Pic1Name = CUT57
Pic1Hires = true
Pic1Duration = 70
Pic1XCoord = 0
Pic1YCoord = 0
Music = CUT5
MusicLoop = false
SceneText = 
#
Scene 12
NumberOfPics = 1
Pic1Name = CUT58
Pic1Hires = true
Pic1Duration = 1000
Pic1XCoord = 0
Pic1YCoord = 0
Music = CUTMEL
MusicLoop = false
SceneText = 
#
Scene 13
NumberOfPics = 1
Pic1Name = CUT58
Pic1Hires = true
Pic1Duration = 1000
Pic1XCoord = 0
Pic1YCoord = 0
Music = CUTMEL
MusicLoop = false
SceneText = 
#

Cutscene 6
NumScenes 3
Scene 1
NumberOfPics = 1
Pic1Name = CUTA1
Pic1Hires = true
Pic1Duration = 280
Pic1XCoord = 0
Pic1YCoord = 0
Music = CUTA
MusicLoop = false
SceneText = 
#
Scene 2
NumberOfPics = 1
Pic1Name = CUTA2
Pic1Hires = true
Pic1Duration = 70
Pic1XCoord = 0
Pic1YCoord = 0
Music = CUTA
MusicLoop = false
SceneText = 
#
Scene 3
NumberOfPics = 1
Pic1Name = CUTB1
Pic1Hires = true
Pic1Duration = 115
Pic1XCoord = 0
Pic1YCoord = 0
Music = CUTA
MusicLoop = false
SceneText = 
#

Cutscene 7
NumScenes 1
Scene 1
NumberOfPics = 1
Pic1Name = CUTC1
Pic1Hires = true
Pic1Duration = 700
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 8
Music = CUTC
MusicLoop = false
SceneText = 
#

Cutscene 99
NumScenes 3
Scene 1
NumberOfPics = 1
Pic1Name = CUT99
Pic1Hires = true
Pic1Duration = 1000
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 8
Music = CUTIN
MusicLoop = false
SceneText = 
#
Scene 2
NumberOfPics = 1
Pic1Name = CUT99
Pic1Hires = true
Pic1Duration = 1000
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 8
Music = CUTIN
MusicLoop = false
SceneText = 
#
Scene 3
NumberOfPics = 1
Pic1Name = CUT99
Pic1Hires = true
Pic1Duration = 1000
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 8
Music = CUTIN
MusicLoop = false
SceneText = 
#


Clear Emblems
Clear ExtraEmblems
Clear Unlockables
Clear ConditionSets

Unlockable 1
Type = RecordAttack
ConditionSet = 1
NoCecho = true
NoChecklist = true

Unlockable 2
Type = LevelSelect
Var = 2
ConditionSet = 1
NoCecho = true
NoChecklist = true



ConditionSet 1
Condition1 = MapBeaten 1 #exchange this for the map number of the first map in your pack