Scribble Kibble is a show about animation made by an animator.
There are a lot of recent requests to feature Bloody Bunny, so that’s what I’m going
to do!
The title probably clued you in, but it’s violent, so you may not to watch it for that
reason.
Link below.
Hmm.
It’s Hello Kitty, but murderous.
In terms of the purpose of the Bloody Bunny animations, they’re meant to strengthen
a line of merchandise that already exists.
2Spot Communications is a character design company.
Their business is coming up with characters and slapping them on products.
So like Hello Kitty, the character existed long before the animations.
In fact, there are 2D animations with a completely different storyline that came out before the
3D ones.
Actually, I don’t think I’ve mentioned this on Scribble Kibble before, but historically
the purpose of animations was to sell toys.
In many cases it still is.
Even animated movies, it’s only partly about ticket sales, and mostly about branding toys
and foods and clothes and toothbrushes.
Why do you think they keep making Minions movies, eh?
Bloody Bunny is another form of that.
Here’s our kickass character.
Here’s where you can buy stuff of her.
The animation style does something a little different by combining 2D effects with 3D
animation.
It looks cool, and if you want to animate something this way it’s really easy compared
to some of the other types of mixed 2D 3D things you could do.
Look at this fight scene.
The animators draw the effects on top of the 3D animation.
You don’t have to worry about layers or anything: just draw on top of the final 3D
video.
Start with your white shapes.
Then add some outer glow and other effects to make them more polished.
There are, of course, plenty of scenes that are more complicated that involve either layering,
so adding the 2D effects animation behind the bear character here, or masking, which
means hiding all of the art that might leak onto the bear.
Action lines like this are common throughout animation, and they’re easy to make.
Simply draw two or three frames with lots of pointy little lines.
There’s no rule about where the second frame of lines should be relative to the first,
so just draw two options that look good.
Bloody Bunny likes to have the third frame with shorter lines before cutting back to
long line frame one.
All of the 2D effects can be recreated either with a solid brush, or with a charcoal-like
brush for paint strokes like this slash, and this blood.
There is one thing that confuses me, and that’s the blood.
It may look like it’s 2D, and from what I’ve seen a lot of the time it is, but then
you have a scene like this.
Look at how those little holes jump around, and look at how rules-based the flow of the
liquid seems to be in 3D space.
They must’ve made some kind of 3D blood splash animation.
Fire is the other thing that fluctuates between 2D and 3D.
Here we have a 2D fire animation set on top of the logs, but over here, this is 3D fire.
It has a lot more depth than the campfire.
Though you could make fire like this in After Effects too.
While it’s possible to make disturbingly realistic fire in After Effects and it technically
is 2D, it’s also not animated by hand.
Those 2D hand-animated effects are what we see in Bloody Bunny and instantly recognize
as unique.